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Square Enix has released the Final Fantasy XIV update 9.47 patch, and this is for “Newfound Adventure” which is tagged as version 6.1! This is a pretty massive update that includes new quests, item changes, and tons more! Read on for the full FFXIV April 11 patch notes.
Patch 6.1 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:
New main scenario quests have been added.
Chronicles of a New Era quests have been added.
A Mission in Mor Dhona
Role quests have been added.
New chapters have been added to New Game+.
The final quest of each chapter must be completed before it can be unlocked.
Certain main scenario quests for A Realm Reborn have been revised.
In accordance with changes to various dungeons and trials, certain quests have been revised. These adjustments will not affect the overall story.
For Players Progressing through A Realm Reborn
If you are currently undertaking a quest in A Realm Reborn, please refer to the duty list or journal, as you may find that the quest information has been updated. If the quest has been changed, you will be asked to abandon it and accept the newly designated quest.
* New Game+ is also affected by this change.
When playing as a different character in instanced quest battles, actions on the additional hotbar can now be rearranged.
* The hotbar changes will be reset upon playing an alternate character in an instanced quest battle, or upon logging out of the game.
Character portraits have been implemented for battle dialogue during instanced quest battles from the 5.x series.
* Character portraits for battle dialogue in instanced quest battles prior to Patch 5.0 will be implemented in a future update.
The report area for a leve will now be displayed in the information section of the leve’s journal entry.
The following adjustments have been made to the journal entries for fisher fieldcraft leves:
New items are available in exchange for bicolor gemstones from Gemstone Trader NPCs in each area.
Rewards in the Excitatron 6000 have been adjusted.
The animation for the Decipher action has been changed.
Players must now remain in a free company for a minimum of 30 days before the rank of free company master can be transferred to them.
New Charge symbol options have been added to Company Crests.
New Charge symbol options have also been added to PvP team crests.
New craftable items have been added to the company workshop.
The following additions and adjustments have been made to subaquatic voyages:
Plots of land in Empyreum can now be purchased.
All plots on the Oceanian data center are now available for purchase.
A lottery system for the purchase of land has been implemented.
Further details on the lottery system can be found in the Additional Plots and Purchasing Guide. As of Patch 6.1, all plots in all wards will be subject to the lottery system.
Every housing district will now have dedicated wards for private and free company estates.
As of Patch 6.1, estate plots have been allocated as follows:
* Methods of sale and allocation of plots will be reassessed every patch on a per-World basis.
To prevent the reselling of plots, players must now remain in a free company for a minimum of 30 days before they are allowed to purchase a free company plot.
* Players must meet this requirement for plots being sold via the lottery system.
The designated price of plots will no longer be reduced over time.
Furnishings from the FFXIV Furnishing Design Contest have been added.
Learn more about the FFXIV Furnishing Design Contest 2019.
Entries that did not win have also been selected to serve as new furnishings.
New furnishings have been added.
New orchestrion rolls have been added.
Location and duty names previously omitted to prevent spoilers will now be displayed.
New aquarium fish have been added.
New paintings have been added.
A new seed for flowerpots has been added.
New prizes are available for purchase using MGP.
Players must first complete the Chronicles of a New Era quest “Brave New World” in order to exchange for Pod 602 Identification Key.
The following additions have been made to Triple Triad:
The following updates have been made to Hrothgar character customization:
Regardless of your progression in the main scenario, these changes will be available when creating new characters, editing your character’s appearance using Fantasia, or hiring a retainer. Otherwise, these options will be available when visiting the aesthetician.
New hairstyle options have been added for male and female Viera.
Duty Support, a system that allows solo players to tackle duties with a party of NPCs, has been added.
The Duty Support system can be used to progress through main scenario duties with a party of NPCs. As of Patch 6.1, instanced duties for A Realm Reborn, Shadowbringers, and Endwalker are supported. Duty Support for 2.x to Heavensward and beyond will be added in future patches.
Accessing the Duty Support System from Duty Entrance
The Duty Support icon will display above the entrance of applicable duties. Select the entrance, and then choose the option to enter the dungeon with a group of NPCs in the window that appears. A new menu will display, from which you can select “Register for Duty” to begin the duty.
Accessing the Duty Support System
First, select Duty Support under Duty in the main menu. A list of available duties will be displayed in the window that appears. Select the duty you wish to enter, confirm which NPCs will be accompanying you, then select the “Register for Duty.”
The Duty Finder and Trust menus can also be accessed by pressing the appropriate button at the bottom of the Duty Support menu.
Certain duties allow you to switch out the NPCs in your party. This is indicated by a message that displays underneath your party members.
Click on your party members or press the confirm button on your controller to open a window showing a list of available NPCs for that duty.
* The NPC party members available in A Realm Reborn instanced duties are fixed according to your role, and therefore cannot be selected.
Duty Support can be used to complete the following duties:
The following additions and adjustments have been made to the Trust system:
The Unending Codex has been added, giving players easy access to a compendium of vital information about in-game terminology and characters.
The Unending Codex will be unlocked as you progress through the main scenario of Patch 6.1, with new entries added as the story unfolds.
The following additions and adjustments have been made to Wondrous Tails:
The following additions and adjustments have been made to Faux Hollows:
* Different unreal trials will be available in each major patch.
The following adjustments have been made to the Sightseeing Log:
New emotes have been added.
Actions and traits have been adjusted as follows:
* Each action and trait is listed as it appears at level 90.
* Players can still receive the effect of Flourishing Symmetry and Flourishing Flow from the Flourish action.
New traits have been added.
The following action has been removed:
Miscellaneous adjustments to action, trait, and status effect descriptions have been made.
* No changes have been made to their effects.
The following additions and adjustments have been made to job gauges:
A new dungeon has been added.
Players may enter this dungeon with Trust or Duty Support NPCs.
A new trial has been added.
The Minstrel’s Ballad: Endsinger’s Aria
The Minstrel’s Ballad: Endsinger’s Aria can only be accessed via the Raid Finder. * Item level restrictions and role requirements do not apply when registering as a full party.
After completing the main scenario quest “Endwalker,” speak with the Wandering Minstrel in Old Sharlayan (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.
The totem received upon completing this trial can be exchanged for rewards by speaking with Nesvaaz in Radz-at-Han (X:10.6 Y:10.0).
* Different unreal trials will be available in each major patch.
Ultima’s Bane (Unreal) can only be accessed via the Raid Finder. * Item level restrictions and role requirements do not apply when registering as a full party.
* This trial will be unlocked automatically for players who have completed the quest “Fantastic Mr. Faux” prior to Patch 6.1.
Players can now be revived in battle after being incapacitated by falling in the following duties:
The following adjustments have been made to the battle against Hraesvelgr in Sohr Khai:
The weekly restriction on rewards in Pandæmonium: Asphodelos has been removed.
* This change does not apply to the Unsung Blade of Asphodelos obtained in Asphodelos: The Fourth Circle.
The number of Unsung Blades of Asphodelos required to exchange for a Discal Tomestone has been reduced from 7 to 4.
Gunbreaker, dancer, reaper, and sage weapons are now available from coffers that appear after completing the Minstrel’s Ballad: Thordan’s Reign.
The alliance raid dungeon, Aglaia, has been added.
Parties matched automatically via the Duty Finder will comprise 1 tank, 2 healers, and 5 DPS.
You can receive only one reward item per week for completing duties in Aglaia. In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed. * Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken. * Players cannot open a treasure chest belonging to another party.
Upon completing Aglaia, players can also earn a separate reward once per week: two Cracked Anthoclusters and one Aglaia Coin. The Aglaia Coin can be exchanged with Nesvaaz in Radz-at-Han (X:10.6 Y:10.0) for items used to enhance equipment purchased with Allagan tomestones of astronomy.
The items required to enhance equipment purchased with Allagan tomestones of astronomy, Radiant Twine and Radiant Coating, can be purchased from the following vendors:
After acquiring the items to enhance your equipment from J’lakshai, Wilmetta, or Nesvaaz, speak with Khaldeen in Radz-at-Han (X:10.9 Y:10.4) and exchange them for augmented gear of your choice.
The following duties have been added to the Raid Finder:
The following duties have been moved to the Duty Finder:
Players will now receive the power of the Echo in the event all party members are incapacitated during the following trials:
The Dark Inside / The Mothercrystal / The Final Day
Each time players restart the aforementioned trial, they will be granted a 10% Echo effect boost, which increases each restart up to a maximum of 50%. If a player restarts after battling for less than three minutes, they will not be granted this effect.
The Minstrel’s Ballad: Zodiark’s Fall / The Minstrel’s Ballad: Hydaelyn’s Call
Each time players restart the aforementioned trial, they will be granted a 5% Echo effect boost, which increases each restart up to a maximum of 25%. If a player restarts after battling for less than three minutes, they will not be granted this effect.
The location of enemies in the following areas has been adjusted:
The following adjustments have been made to Duty Roulette: Expert:
The following duties have been added to Duty Roulette: Mentor:
Following changes made to duties in main scenario, the duty “the Praetorium” is no longer counted as complete. Players must recomplete this duty to unlock Duty Roulette: Mentor.
When challenging a duty with an unrestricted party, a vote to abandon the duty may now be initiated at any time.
The following trials have been added to Stone, Sky, Sea:
Adjustments have been made to the graphics/collision in certain dungeons from A Realm Reborn.
Adjustments have been made to the following dungeons and trials:
The Thousand Maws of Toto-Rak
The battle with the Ultima Weapon has been removed from “The Praetorium” and has been reinstated as the new trial “The Porta Decumana.”
* Players who have completed the main scenario quest “The Ultimate Weapon” as of Patch 6.08 will have access to “The Porta Decumana” in Patch 6.1. * Players who have accepted but not completed the main scenario quest “The Ultimate Weapon” as of Patch 6.08 must abandon and reaccept the quest upon the release of Patch 6.1.
“Cape Westwind” and the battle with Lahabrea in “The Praetorium” have been removed, and each has been reinstated as separate instanced battles.
The amount of Allagan tomestones earned from the following duties has been adjusted:
The following changes have been made to duties unlocked by using Tales of Adventure: A Realm Reborn:
The display of target indicators for certain battle mechanics has been adjusted for the following duties:
The duties listed within Duty Roulette: Main Scenario have been changed as follows:
It will take longer for the screen to darken after a Party KO during the following duties:
This is an experimental feature that will allow players a grace period to better identify and understand the reasons behind the Party KO. It may be applied to other duties or otherwise adjusted in the future.
As a measure to prevent illicit activity, the timing of “Contact Prohibition” and “Escape Prohibition” in the Epic of Alexander (Ultimate) has been adjusted.
* These changes will not affect overall battle balance.
The following adjustments have been made to the Bozjan southern front and Zadnor:
The following duties have been removed:
Rival Wings will be temporarily unavailable due to balance adjustments.
PvP actions have been fully reworked.
Learn more about revised job actions, traits, and role actions in the job guide.
The following common PvP actions have been added:
The following adjustments have been made within PvP areas and duties:
Attacking a target with Guard active
Attacking a target that does not have Guard active
When an action-specific requirement is fulfilled when attacking enemies under the effect of Guard*
When an action-specific requirement is fulfilled when attacking enemies*
* Requirements include, but are not limited to, attacking targets with less than 50% HP or attacking targets afflicted with specific enfeebling effects.
In accordance with PvP action revisions, Adrenaline Rush has been adjusted as follows:
A new type of PvP match between small teams, Crystalline Conflict, has been added.
Crystalline Conflict PvP duties pit teams Astra and Umbra against one another in tactical confrontations. Each team may have up to five players, for a total of ten match participants. Teams are challenged to maintain control over a tactical crystal, which must be transported to a designated location amid the heat of battle.
There are three arenas currently available for Crystalline Conflict matches─the Palaistra, the Volcanic Heart, and Cloud Nine.
Crystalline Conflict is open to those who have completed the quest “A Pup No Longer” for their Grand Company. * If you have completed this quest prior to Patch 6.1, there is no need to recomplete it.
A Pup No Longer (Maelstrom)
A Pup No Longer (Twin Adder)
A Pup No Longer (Immortal Flames)
After unlocking Crystalline Conflict, proceed to the following quest for an explanation of relevant duties and rules of engagement.
The Crystal (Line’s) Call
The rules of engagement for Crystalline Conflict are outlined below.
There are no role requirements for Crystalline Conflict parties. However, matchmaking will ensure that no two players have the same job within a single party.
Participants will be divided into Team Astra and Team Umbra and transported to their respective starting points. After a 30-second waiting period, the match will begin.
Only Quick Chat is available during casual and ranked matches. Custom matches allow for standard chat features in addition to Quick Chat.
Incapacitated players will be returned to their base after a short delay, where they will be allowed to rejoin combat with their HP and MP fully restored and all action recast timers reset.
When participating in Crystalline Conflict, all player attributes will be updated to their PvP counterparts.
The use of the following is prohibited while participating in Crystalline Conflict:
Players who abandon a Crystalline Conflict match (not including players who join a match in progress or are vote kicked) will receive a penalty. Players so penalized will be unable to use the Duty Finder for 30 minutes.
Players inactive for over a period of two minutes will automatically be removed from play. * Players who remain inside the duty with less than the required number of party members, or are participating in a custom match, will not receive a penalty.
To win, one team must move the tactical crystal from the center of the field to the goal point. If neither team accomplishes this during the time limit, the match will proceed into overtime.
The team with a greater progress score must keep the entire opposing team out of the bounds of the tactical crystal for three seconds to win. The team with a lesser progress score must beat the opponent’s progress score during overtime to win. * If neither team can fulfill the overtime victory requirements, the match will end in a draw.
The all-important object placed at the arena’s centerpoint is called the “tactical crystal.”
The tactical crystal will remain bound until the first 30 seconds of the match have passed. Once the tactical crystal is unbound, a ring will appear at its base. Should one team be fully in control of this ring─with no members of the opposing team present within its bounds─that team will be able to move the crystal.
The crystal can only be moved along the crystal line─a dedicated path within the arena.
Its movement will be halted when combatants from both teams are present within its bounds. When combatants from neither team are present, the crystal will move back toward the centerpoint.
Should the tactical crystal be wrestled from your team’s control, and you manage to reclaim it, the crystal will travel faster when moving back through a stretch of the line your team has moved it once before. * Even if your team has failed to claim the crystal for the entirety of the match, once your team has gained control of the crystal, it will move at increased speed until it has returned to the centerpoint.
Checkpoints can be found halfway between the centerpoint and each team’s goal. Upon reaching a checkpoint, the tactical crystal will stop moving.
The team attempting to clear the checkpoint must remain in the crystal’s ring until the Clear Progress gauge reaches 100%. The gauge will only increase so long as that team holds control of the ring. A greater majority of party members in the ring will hasten the gauge’s progression.
Should the opposing team have a greater majority at any point, the tactical crystal will begin moving toward the opposing team’s goal. However, any progress made in clearing the checkpoint will not be lost.
Crystalline Conflict arenas include a variety of tactically useful elements to make matches more dynamic.
The Palaistra and Volcanic Heart feature unique paths suited to running. Entering these “sprint zones” will grant the effect of Swift Sprint, greatly increasing player movement speed.
Cloud Nine is equipped with jump glyphs. Stepping on a jump glyph will rapidly transport you to a specific location on the field.
The Volcanic Heart periodically erupts, scattering self-destructing bombs across the field. Those who fail to avoid their explosive radii will take damage. Bomb cores will remain at the site of bombs’ destruction, granting those who acquire them bonuses to damage dealt and limit gauge increases.
Players cast up into the air by Cloud Nine’s periodic turbulence will take damage upon being returned unceremoniously to the ground. However, they may acquire black chocobo feathers while in the air, granting them a soft landing and nullifying the damage. The locations of black chocobo feathers are indicated by markers on the ground. Those who do not wish to go flying can negate the effects of turbulence by using Guard. Turbulence also leaves behind a twister at the site where it occurred, and can be confirmed on the map. Stumbling into these twisters will result in damage and knockback.
Each arena comes equipped with medicine kits. Accessing these kits will restore 50% of a player’s HP, and each can only be claimed by one player. * Medicine kits cannot be claimed by those whose HP is at 100%. * Each kit can only be claimed by one player. * Once a kit has been claimed, a replacement will be generated after a set period of time has passed.
Seasons are periods of time in which players compete to earn the highest tier and Crystal Credit ranks possible. Announcements will be made on the Lodestone marking the beginning and ending of each season.
At the end of each season, players of sufficient rank will receive season rewards. Participants’ current ranks are displayed on the Lodestone during a season. Please note that ranks will be reset between seasons.
The Bronze through Diamond tiers are divided further into “risers.” The number of risers per tier varies.
A player’s tier represents their standing in the hierarchy of Crystalline Conflict. Unlike the Feast, players cannot be demoted over the course of a season. As such, players will retain the current standing even when losing a match immediately after promotion to a higher tier.
The Bronze through Diamond tiers are divided further into “risers.” The number of risers per tier varies.
The new PvP ranking system uses Rising Stars, rather than ratings, to indicate progress within the Unranked through Diamond tiers. When you win a ranked match, you will gain one Rising Star. Similarly, a loss will remove one Star. Once you have earned the maximum Rising Stars for one riser, an additional win will allow you to move up a riser.
There is one tier above Diamond─the Crystal tier. When ranked in this tier, your skill level will be reflected by your Crystal Credit, rather than Rising Stars. Your Crystal Credit score will increase by 100 upon winning a match, and decrease by 100 after losing. Significant differences between your team and the opposing team’s average Credit will increase the amount your score changes upon a win or loss. Streak bonuses do not apply to Crystal Credit.
A new reward system applicable to all PvP content, Series Malmstones, has been added.
The Series Malmstones system provides unique rewards to players who participate in PvP during a given Series─a period of time lasting the duration of one major patch (e.g. from the release of Patch 6.1 until the release of Patch 6.2).
From the release of Patch 6.1, participating in PvP content will earn you Series EXP, which will increase your Series level. Increasing your Series level will unlock various Series rewards.
The maximum Series level is 30, though you may continue to accumulate EXP and “extra levels” after that.
Each Series lasts for a predetermined period of time. After a Series ends, a new one will begin, and available rewards will change accordingly─though rewards earned during one Series can still be claimed during the next. Make sure to check your Series malmstones and claim any earned rewards via the PvP Profile!
A new currency, Trophy Crystals, has been added as a Series reward. Trophy Crystals can be exchanged at the Wolves’ Den Pier for a variety of items.
The following changes have been made to the Wolves’ Den Pier:
The following duties have been added to the PvP section of the Duty Finder:
* The arena for casual and ranked matches rotates periodically according to Earth time. The current and next arena in rotation can viewed under Information in the Duty Finder when selecting casual or ranked match.
Party Finder custom match options for the Feast have been replaced with those for Crystalline Conflict.
In accordance with the removal of the Feast and implementation of Crystalline Conflict, Quick Chat options have been adjusted.
In accordance with the removal of the Feast and implementation of Crystalline Conflict, the following UI elements have been adjusted:
Season One of Crystalline Conflict will begin.
The collaboration with the television series GARO has been made available once again.
Trade Wolf Marks for Garo gear by speaking to the disreputable priest at the Wolves’ Den Pier (X:5.0 Y:5.3). Items resembling the Garo gear can also be exchanged for MGP at the Gold Saucer (X:5.4 Y:6.6). The following adjustments have been made for this edition of the collaboration:
New items have been added.
* Items added in Patch 6.1 will be listed at a later date.
New recipes have been added.
* Recipes added in Patch 6.1 will be listed at a later date.
The following item names have been changed:
The classification of the following items has been changed to “rare.”
The following items can now be equipped regardless of gender:
An item exchange to upgrade crafted item level 580 equipment to item level 590 has been added.
New items have been added to the inventory of Calamity salvagers.
The animations of the following Disciple of the Hand actions have been adjusted:
Applicable to All Crafter Classes
You will be able to check the required collectability of crafted items during synthesis/trial synthesis.
The animations of the following Disciple of the Land actions have been adjusted:
The icon for the botanist action Collector’s Focus has been changed.
New items have been added to gathering points.
New fish have been added.
The requirements for catching fish via spearfishing have been added to the Fishing Log.
The text color for custom deliveries has been adjusted.
Fishers will earn the greatest possible reward when submitting large-sized fish for custom deliveries.
The following adjustments have been made to glamour plates:
The level cap for desynthesis has been increased from 580 to 590.
New mounts have been added.
New chocobo barding has been added.
New minions have been added.
The following additions and adjustments have been made to fashion accessories:
The listed order of customizable options during character creation has been adjusted.
This adjustment has also been applied to character customization after using a phial of Fantasia, when selecting your retainer’s appearance, or when visiting the aesthetician.
The following additions and adjustments have been made to market boards:
The following additions and adjustments have been made to retainers:
The following additions and adjustments have been made to achievements and titles:
The “Adventurer Plate (Beta Version)” interface has been added.
The adventurer plate interface allows you to create a personalized calling card by which to introduce yourself to other players. View a player’s adventurer plate by targeting them and selecting the “View Adventurer Plate” subcommand. * The feature available as of Patch 6.1 is the beta version. The official version is scheduled to be released in Patch 6.15 after further improvements have been made to the UI.
How to Create an Adventurer Plate
Access the adventurer plate interface by selecting “Adventurer Plate” or “Portraits” from the Character menu. Further designs may be attained as rewards for completing quests, challenging duties, or fulfilling other in-game requirements.
Capture the appearance of your Warrior of Light by customizing poses, movements, camera angles, backgrounds, framing, lighting, and more! You may save a variety of different portraits, and select one to be applied to your adventurer plate. * Portraits, by default, will update your appearance automatically as you change jobs or gear. The portrait displayed on your adventurer plate, however, will preserve the appearance of a selected class or job.
In addition to portraits, you may also customize various design elements of your adventurer plate, including backgrounds, pattern overlays, and portrait frames.
You may customize an adventurer plate profile with information about your favorite job, title, playstyle, active hours, and more.
You can set limits on who may view your adventurer plate. By default, your portraits can be viewed by all players. This setting can be restricted to “Friends Only” or “No One.”
The following subcommands are available for setting portraits:
Selects a primary portrait to use on your adventurer plate. As this portrait is not updated automatically, your class or job, pose, and decorative elements chosen will remain unaffected even should you change jobs or gear. A new primary portrait must be chosen to update your adventurer plate.
Selects a portrait that reflects your current appearance. Such portraits are used to introduce players at the start of various duties. As of Patch 6.1, they are used to introduce combatants at the beginning of Crystalline Conflict PvP matches.
When linked with a particular gear set, portraits can be set automatically as your instant portrait whenever you equip said gear set.
It should be noted that portrait data is saved locally. As such, any portraits you have created will not be accessible when playing on a different client. * However, data used for adventurer portraits and Instant Portraits will be saved to the game servers.
Dreamfitting, a feature allowing your Warrior of Light to try on items from the FFXIV Online Store, has been added.
By accessing the bed in any inn room and selecting “Dreamfitting,” you may try on products from the Online Store individually or by set outfits.
You may also use the “Search for Item” subcommand while Dreamfitting. * You may confirm effects of dyeing by accessing the “Enable Dye Preview” subcommand via the “Try On” feature.
An option to automatically target enemies when executing target-based attacks has been added.
Players may choose to prioritize either line of sight or the closest target.
The following adjustments have been made to the NPC accompaniment system.
The display of gear set names has been adjusted to reflect job and item level individually.
The following additions and adjustments have been made to the Currency window:
The following subcommands have been added to the Dyeing interface:
When traveling to a free destination or using aetheryte tickets to teleport, the amount of gil expended will no longer appear in the log window.
System notifications including confirmation of market sales will no longer display during quest or duty-related cutscenes.
These notifications can be confirmed in the log window.
The renewal period for mentor certification has ended.
Players who have not renewed their certification after the release of Patch 6.0 will no longer be mentors. However, they may be recertified provided they meet the current certification requirements.
Once you have fulfilled the updated requirements, speak to one of the Smiths in Gridania, Limsa Lominsa, Ul’dah, or at the Hall of the Novice in western La Noscea (X:28.2 Y:24.4), and select “Apply for Mentor Certification.”
New dungeons are available for Explorer Mode.
The duties that can be recorded have changed.
The following adjustments have been made to the Duty Finder:
The following additions have been made to the Trust interface:
A check mark will appear on the icon of items that have already been obtained or registered.
In the event a player spends 30 consecutive days outside of their Home World by means of the World Visit system, they will be automatically returned to their Home World upon their next login.
* Depending on the timing of their most recent logout, players may be returned to their Home World after spending more than 30 consecutive days outside from their Home World.
The instanced field areas that were implemented to alleviate congestion after Patch 6.0’s release have been removed, with the exception of Radz-at-Han, Thavnair, and Mor Dhona.
Additions have been made to the System Configuration interface. (PlayStation®4/PlayStation®5)
Use low-detail models on distant objects. (LOD)
* The default settings for LOD will be “On” for PlayStation®4, and “Off” for PlayStation®5.
The “Wireless Controller Settings” option under Sound in the System Configuration menu has been renamed to “DualSense/DUALSHOCK 4 Settings.”
The following options have been added to the Character Configuration menu:
The following options have been removed from the Character Configuration menu:
Enable auto-target when no target specified.
Wireless controllers have become compatible with certain operating systems. (Mac)
The following text commands have been added:
>>Subcommands: motion Perform motion only.
Both text and motion will be displayed when no subcommand is specified.
>>Subcommands: motion Perform motion only.
Both text and motion will be displayed when no subcommand is specified.
>>Subcommands: motion Perform motion only.
Both text and motion will be displayed when no subcommand is specified.
>>Subcommands: motion Display expression only.
Both text and expression will be displayed when no subcommand is specified. Expression will return to normal after five seconds or by using the command /straightface.
Additions have been made to the auto-translation dictionary.
Additions have been made to the PlayStation®4/PlayStation®5 auto-complete dictionary.
New trophies have been added. (PlayStation®5)
New music, sound effects, and voices have been added.
Immerse Spatial Audio is now compatible with multichannel sound cards.
When you enable the Immerse Gamepack with a multichannel sound card, you will no longer be required to manually select channels. Instead, channels will be automatically adjusted for optimal experience.
For more information on Immerse Spatial Audio, please visit the official website.
Upon enabling Immerse Spatial Audio, the Equalizer Mode will be automatically set to “Standard.”
Accounts with entry subscriptions can now create up to eight characters per World.
* The character limit per physical data center has not been changed. * Physical data centers are divided between the Japanese, North American, European, and Oceanian regions.
Other various issues have also been addressed.
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